1 随机数的使用
头文件的引用 #import <time.h> #import <mach/mach_time.h> srandom()的使用 srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF)); 直接使用 random() 来调用随机数2 在UIImageView 中旋转图像 float rotateAngle = M_PI; CGAffineTransform transform =CGAffineTransformMakeRotation(rotateAngle); imageView.transform = transform; 以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!3 在Quartz中如何设置旋转点 UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]]; imageView.layer.anchorPoint = CGPointMake(0.5, 1.0); 这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。4 创建.plist文件并存储 NSString *errorDesc; //用来存放错误信息 NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件 NSDictionary *innerDict; NSString *name; Player *player; NSInteger saveIndex; for(int i = 0; i < [playerArray count]; i++) { player = nil; player = [playerArray objectAtIndex:i]; if(player == nil) break; name = player.playerName;// This "Player1" denotes the player name could also be the computer name innerDict = [self getAllNodeInfoToDictionary:player]; [rootObj setObject:innerDict forKey:name]; // This "Player1" denotes the person who start this game } player = nil; NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc]; 红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码: /*得到移动设备上的文件存放位置*/ NSString *documentsPath = [self getDocumentsDirectory]; NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"]; /*存文件*/ if (plistData) { [plistData writeToFile:savePath atomically:YES]; } else { NSLog(errorDesc); [errorDesc release]; } - (NSString *)getDocumentsDirectory { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [paths objectAtIndex:0]; } 4 读取plist文件并转化为NSDictionary NSString *documentsPath = [self getDocumentsDirectory]; NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"]; NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath]; 5 读取一般性文档文件 NSString *tmp; NSArray *lines; /*将文件转化为一行一行的*/ lines = [[NSString stringWithContentsOfFile:@"testFileReadLines.txt"] componentsSeparatedByString:@"/n"]; NSEnumerator *nse = [lines objectEnumerator]; // 读取<>里的内容 while(tmp = [nse nextObject]) { NSString *stringBetweenBrackets = nil; NSScanner *scanner = [NSScanner scannerWithString:tmp]; [scanner scanUpToString:@"<" intoString:nil]; [scanner scanString:@"<" intoString:nil]; [scanner scanUpToString:@">" intoString:&stringBetweenBrackets]; NSLog([stringBetweenBrackets description]); } 6 隐藏NavigationBar[ self . navigationController setNavigationBarHidden: YES animated: YES ];
UIKeyboardWillShowNotification
UIKeyboardWillHideNotification
UIKeyboard...
iOS 5新增加了一些
UIKeyboardDidChangeFrameNotification(will)
一般情况下,前两个事件已经可以完成你要做的事情。在你的事件处理方法中加上NSNotification参数可以为你获得更多的东西:
- - (void)keyboardWillShow:(NSNotification *)notification
- {
- CGPoint beginCentre = [[[notification userInfo] valueForKey:UIKeyboardCenterBeginUserInfoKey] CGPointValue];
- CGPoint endCentre = [[[notification userInfo] valueForKey:UIKeyboardCenterEndUserInfoKey] CGPointValue];
- CGRect keyboardBounds = [[[notification userInfo] valueForKey:UIKeyboardBoundsUserInfoKey] CGRectValue];
- CGRect keyboardFrames = [[[notification userInfo] valueForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
- UIViewAnimationCurve animationCurve = [[[notification userInfo] valueForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];
- NSTimeInterval animationDuration = [[[notification userInfo] valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
- }
如果你要在程序中使用键盘的高度和宽度,永远不要尝试去手动指定,动态获取也很简单而且一定准确,不会出现键盘挡住输入框的问题。
你可以利用这些参数把动画做的和键盘一致。假设你要把一个控件放在Window上,并且想让它的交互方式和键盘一样,
如果只是简单的做个向下偏移动画并不能很好的完成,因为你还要考虑从导航栏中Pop出来的时候,这个时候的键盘动画是
在x轴上偏移的,你用UIKeyboardFrameEndUserInfoKey获取的frame可以很准确的做到。
如果在某些特殊的字段上,你不想用默认的键盘,而是用类似于Picker这样的拾取器,你只需要设置inputView就行了,用你自定义的视图去替换掉键盘;如果你想在键盘上面再增加一个视图,比如toolbar,那么你可以不用自己对toolbar的位置进行控制,只需要设置inputAccessoryView就行了,这个值默认为nil,设置的视图将在你的控件变成第一响应者的时候显示在inputView的上方。